Gallery
Real time 3D
![]() Cloth simulation API - Texture (streamming) Download video (Mpeg4 - 3.29Mo) Download video (Ogg - 938Ko) C++ Flag simulation with the API I have created in my BSC Computer Graphics Science final year project. |
![]() Cloth simulation API - Wire (streamming) Download video (Mpeg4 - 7.75Mo) Download video (Ogg - 13.2Mo) C++ Flag simulation in wire frame mode with the API I have created in my BSC Computer Graphics Science final year project. |
![]() Procedural Visual Effects (streamming) Download video (Mpeg4 - 3.70Mo) Download video (Ogg - 1.53Mo) C++ Terrain generated with a faulting algorithm. Particle engine using glPointSprites extension. Plants are generated using a L-System. |
![]() Particle engine (streamming) Download video (XVid - 3.06Mo) C++ Object oriented particle engnine using generic/specific components depending on the particle type. |
Game engine
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Download GP2X demo (1.47Mo) Download tech documentation (563Ko) C++ Here is the sqeleton of a portable demo which contains the basic elements of a RPG. SDL and its extensions have been used to build the game engine and make it computer/GP2X compatible. The only level available is a closed test level, the player can only walk through the level. |
Ray tracing
![]() Raytracing - Toon shading (streamming) Download video (Mpeg4 - 2.26Mo) Download video (Ogg - 595Ko) C++ Camera rotation using quaternions. Rendered with an early version of my ray tracer. |







